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Animal Forest N64 Rom Laurhelo







hack Hey there, it's Natus Vincere’s next map, G_Euro, as part of their endless tireless efforts to make eSports the biggest thing in the world. A map they would hope it will live up to their standards and keep the Community with them all the way to the final patch. But the First Lady is already known for her ability to lure people in with a beautiful, interesting art design. But what about the Rest of the Team? How much of a difference will G_Euro make in terms of gameplay? So, I've written up a few things here, with some suggestions of what the map is trying to do, and what I think it might be missing, along with a few short pointers for how to make it better. G_Euro is a 2-lane map, with a fairly straight mid lane and a large, asymmetrical outer lane. It's also the first map for the first version of G_3, the changes to the Commanders all have something to do with tanks, so I won't get into them all yet. This map is played with 1-2 tanks, one point for the offensive point, one for the defensive point. It's basically an east-west map with some fairly open spaces in between. There's no real point to the map yet, so we'll see where this goes. The previous map G_PickUp was one of the first attempts at a Teamfight map, and with the foundations laid, Natus Vincere set out to improve it. The new map G_Euro is a 2-lane map, with a fairly straight mid lane and a large, asymmetrical outer lane. It's also the first map for the first version of G_3, the changes to the Commanders all have something to do with tanks, so I won't get into them all yet. This map is played with 1-2 tanks, one point for the offensive point, one for the defensive point. It's basically an east-west map with some fairly open spaces in between. Here's an image of the current version of the map, showing the way the sides of the map


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